Monday, April 11, 2011

Checkpoint April 11

Things Accomplished Thus Far...

Find a base project, which has a few static objects, cascade shadow mapping, and PCF implemented already
Added more objects 400, 265 triangle birds
Animated the birds
Added FPS counter
Added a way to toggle on and off, cascade shadow mapping.
Made some FPS comparisons

High Priority Items:
Variance Shadow Mapping
Perspective Shadow Mapping
Most efficient algorithm possible for the scene
    -Baking shadows in for static objects via light maps
    -Simple shadow volumes with cylinder for each animate-able object
    -Very low resolution single shadow map

Pic of Demo thus far...

Video of Demo thus far:
Checkpoint Presentation:

1 comment:

  1. Nice progress Stuart. Make sure you profile with a release build and with vsync off.