•Find a base project, which has a few static objects, cascade shadow mapping, and PCF implemented already
•Added more objects 400, 265 triangle birds
•Animated the birds
•Added FPS counter
•Added a way to toggle on and off, cascade shadow mapping.
•Made some FPS comparisons
High Priority Items:
Variance Shadow Mapping
Perspective Shadow Mapping
Most efficient algorithm possible for the scene
-Baking shadows in for static objects via light maps
-Simple shadow volumes with cylinder for each animate-able object
-Very low resolution single shadow map
Pic of Demo thus far...
Video of Demo thus far:
http://www.stuartsummerfield.com/Checkpoint.mp4
Checkpoint Presentation:
http://www.stuartsummerfield.com/Checkpoint.ppt
Nice progress Stuart. Make sure you profile with a release build and with vsync off.
ReplyDelete