After doing my presentation on shadows, I discovered it is probably best to use the NVIDIA SDK for Cascade Shadow Mapping as my project base. I just need to add a bunch of animate-able objects, then I will implement other shadow rendering techniques, like drop shadows which look worse but perform much better than the current shadow map implementation. Pic of the Demo:
My presentation on various rendering techniques can be downloaded here
http://www.stuartsummerfield.com/Shadows.mp4
Alternatively you can get just the slides
http://www.stuartsummerfield.com/Shadows.ppt
A short video of the Nvidia Cascade Shadow Mapping demo is included near the end of the presentation.
Good call going with NVIDIA's SDK example as a base. Your shadows presentation will also be on the CIS 565 student work page: http://www.seas.upenn.edu/~cis565/StudentWork.htm
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